Opening Reception: Thursday, April 27, 4:30-6:30 p.m. Light refreshments will be served.
Sasha Brady is a senior Visual Arts major at Wells College, originally from Owego, NY. Art has always been present in her life, for as long as she can remember. Sasha uses charcoal, ink, watercolor, graphite, acrylic, and digital media to explore representations of emotion. She tends to explore surrealism, but has recently started to work with abstract expressionism – and so those two usually get mixed together. A primary underlying theme is the use of art in order to communicate raw feelings and ideas.
Fiona Chavez is a senior Visual Arts major at Wells College and grew up in Hell’s Kitchen, New York City. In their eyes, neighborhoods bled into each other when on foot. After emerging from the city’s manmade subterranean vascular system, one could be worlds away. She has always used mixed media to communicate when words weren’t enough for one vessel to contain. Fiona maintains several on-person sketchbooks as living records of her ever-fleeting memory, which act as her existence databases or personal almanacs. The artist repeatedly works in thematic self-constructed systems derived from different fields of S.T.E.M. in tandem with their artistic exploration. Fiona favors maximalist schemes and uses hues of reds, blues, and greens to transform objective blacks into subjective forms. They taught themself how to sew at the age of 6 and have been investigating other fiber arts ever since.
Luna is a multidisciplinary artist currently living in a haunted old almshouse near Seneca Falls, NY. Their interest in the tactile quality of objects stems from their youth, conjuring spells in trailer park mud puddles. Their art explores themes of nature, role play, gaming, and resistance against binary thinking. Luna combines fiber art, paper mache, graphic design, and 3D Printing in their most recent project: Worms In Space: A Live Action Role Play Card Game. The game builds off Luna’s interests in role play games like Pathfinder and Dungeons & Dragons. In earlier projects Luna explored the sculptural limitations of acrylic paint. They use the conclusions of the acrylic experiments to craft immersive spaces in which their game can be played.